Taelian Ela'Rannoch [Approved]

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Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


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T A E L I A N -O F- R A N N O C H

Details
Full Name: Taelian Ela'Rannoch
Race: Siltori (Famished)
Sex: Male
Age: 24
Height: 6'8”
Weight: 276 lbs

Birthdate: 3rd Day of Ash, Cinderfall, Year 95 of the 6th Age
Birthplace: The Pyred Bedlam, Silfanore

Profession: Soldier
Housing: Kalzasi
Partner: Riven

Titles: Ebon Knight
Factions: The Black Remedy (50/200), The Covenant (Member)
Rank: Cleric

Fluencies: Silvain, Common
Conversationals: Kokalath
Ineptitudes: Synskrit

Appearance
If one were to describe Taelian fully - in every detail - one could draw parallels to other of his kind; a complexion of pristine sophistication like many Siltori, bereft of any conception of animal masculinity. Free of facial hair, and much the same but for the body, clear of many scars save for those wounds burnt shut by the hot iron of the Remedy. One upon his right shoulder blade, one on his outer thigh, and one against the peak of his left elbow.

Taelian is a man of athletic form like most of his faction, with a lean muscled torso and the beginnings of robust muscles across his arms, thighs, calves and others, providing him the stamina and force necessary for his soldier-like endeavors. He is only a little above average in height among the Siltori but stands tall to others, significantly above most human men.

Taelian is sun-touched in coloration and bears pale ash blond locks, the indistinct color of his hair and skin leading a faraway onlooker perhaps to label him a High Elf. With meager, transparent facial patterns that merely wrap around the contours of his cheek bones, there is nothing about Taelian that would label him a quintessential model for his kind but perhaps, instead, a byproduct of Sil-Elaine’s many variant inhabitants.

The man’s eyes are a soft, crystallized ivory and his cheekbones are sharp in compliment to his jaw. His hair not particularly short and certainly not very long, he does not stand out a great deal and like nearly all Siltori, ensures that he is presentable and properly groomed.

Taelian's Siltori-born mutations are two: Tyrnac's Heritage, meaning he occasionally grows 'glass' scabs across his body. Additionally, he has one unique to himself that he refers to as 'the night change', where Taelian's ribcage and abdomen - as he breathes during his sleep - will illuminate a faint celestial glow, similar in appearance to moonlight, slowly radiating to higher opacity towards the zenith of his breaths. It is never, however, too bright or opaque, always maintaining a soft and gentle glow.

The back of his neck is home to the Black Sigil, the source of his Pyromancy and the scar upon his ability to feel normally, as compared to others.

Personality
One of the first and most obvious conclusions made by those who interact with him is that... Taelian is not a particularly nice fellow. He is crass, quick to chastise viewpoints that don't correspond to his own and poor at displaying any level of affinity or appreciation. It is perhaps as if he has an expectation for the person he is interacting with, and if they fit in line with that expectation he is pleased to continue with little affirmation, even when attempting to forge close relationships. Otherwise, he will act dismissive, argumentative and rude, and the Siltori has lost many a brawl with peers that did not find his unsavory demeanor to be particularly allowable.

But one cannot deny the sharp wit and seeming intellect carried by the Siltori - his worldview appears to be shaped by wisdom and experience, as if he's lived life far beyond his years even despite being so young within the Siltori framework. He certainly has an ideology, a cohesive one: that people should do as they say they wish to do. That those things should be good, and just - and that no one should be betrayed by their faith in others. Taelian believes himself to be a good man and in many ways, he is; he tries to follow through with his convictions and he understands the wrongs that he has done. As equally as he understands the misgivings of others.

Sorrowfully, a great deal of the Ebon Knight's skewed views - like his inability to relate to love - come from a source far beyond his control. As one of the first Famished, and a failed one at that, Taelian is emotionally damaged and can feel either too intensely or too little in moments that should either be reacted to quietly or with great upheaval. He is chaotic in nature; not by his will, but by a sort of compelling impulse gripping him from deep within. This fragility within his mind has led to a great deal of suffering, and curing it is one of his sole motivators.


History
WIP. Redoing history.
Last edited by Taelian on Sat Jun 27, 2020 1:00 pm, edited 31 times in total. word count: 881
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


S K I L L S
[indent=10]Skill[indent=130]Skill Level[indent=120]Proficiency[indent=30]
Sigilic Pyromancy 100/100 Master
Transposition 100/100 Master
Summoning 41/100 Apprentice
Necromancy 5/100 Novice
Reaving 5/100 Novice
Blades (Claymore) 95/100 Expert
Bodybuilding 44/100 Apprentice
Running 30/100 Apprentice
Acrobatics 25/100 Novice
Stealth 25/100 Novice
Unarmed Combat 23/100 Novice
Spycraft 60/100 Journeyman
Investigation 25/100 Apprentice
Politics 15/100 Novice
Hunting 5/100 Novice
[indent=10]Thread[indent=130]Points Awarded[indent=120]Points Spent[indent=120]Running Total[indent=30]
Taelian: Introductory I+55 [Blades] 0
Taelian and Lethiril+55 [Blades] 0
Reflective Glance+55 [Blades] 0
Sigil and Flame+8 3 [Acrobatics] 5 [Sigilic Pyromancy]0
Show Me+8 8 [Blades] 0
The Hunt: Part One+55 [Acrobatics] 0
The Hunt: Part Two+52 [Sigilic Pyromancy] 2 [Acrobatics] 1 [Blades] 0
The Hunt: Part Three+55 [Sigilic Pyromancy] 0
The Hunt: Part Four+52 [Sigilic Pyromancy] 3 [Running] 0
Magic Potion+8 8 [Sigilic Pyromancy] 0
A Silver Seam+10 5 [Stealth] 5 [Investigation]0
Leave+55 [Sigilic Pyromancy] 0
The Verge+55 [Sigilic Pyromancy] 0
Show Me: II+8 8 [Running] 0
Forging Bonds+8 4 [Running] 4 [Spycraft]0
The Verge: Part Two+55 [Spycraft] 0
Only Angels+55 [Spycraft] 0
Some Things Never Change+55 [Summoning] 0
The Unknown+55 [Summoning] 0
Binding+55 [Summoning] 0
The Ebon Waltz+55 [Summoning] 0
Another Night+88 [Spycraft] 0
Darker Than Blue+55 [Summoning] 0
Unity+55 [Summoning] 0
Bad Man+55 [Sigilic Pyromancy] 0
The Emblem+55 [Sigilic Pyromancy] 0
The Flower+55 [Blades] 0
Close to Home+55 [Blades] 0
Not Secure+55 [Blades] 0
With Me+55 [Blades] 0
Days Away+55 [Sigilic Pyromancy] 0
The Stars of a Forgotten Year+55 [Bodybuilding] 0
The Lark+55 [Bodybuilding] 0
Tribunal+55 [Bodybuilding] 0
Eyes Into Melitene+55 [Bodybuilding] 0
The Rift: I+55 [Transposition] 0
The Rift: II+55 [Transposition] 0
The Kindling+83 [Spycraft] 5 [Bodybuilding]0
Steam and Spark+88 [Blades] 0
The Rift: III+55 [Transposition] 0
The Tumble+85 [Blades] 3 [Sigilic Pyromancy] 0
What He Means+55 [Blades] 0
The Rift: IV+55 [Transposition] 0
The Rift: V+55 [Transposition] 0
The Unnamed Custom+55 [Politics] 0
The Unnamed Custom: II+55 [Politics] 0
The Unnamed Custom: III+55 [Transposition] 0
A Little Help Over Here+88 [Sigilic Pyromancy] 0
Roots+53 [Sigilic Pyromancy] 2 [Summoning] 0
Ard Fuil+88 [Blades] 0
After A While+55 [Politics] 0
The War To Come?+55 [Reaving] 0
The Move+55 [Spycraft] 0
We're Here, Melitene+55 [Transposition] 0
Beta Tester Reward+105 [Transposition] 5 [Spycraft] 0
Oh Eleanor+55 [Spycraft] 0
Never What You Want+55 [Spycraft] 0
Nodeist Colony+55 [Transposition] 0
The Breath+55 [Sigilic Pyromancy] 0
Hunters: Part One+55 [Sigilic Pyromancy] 0
Hunters: Part Two+54 [Sigilic Pyromancy] 1 [Summoning]0
Wardens+55 [Transposition] 0
Within The Wilderness+88 [Transposition] 0
Two Stories+85 [Bodybuilding] 3 [Summoning]0
The Eye+55 [Running] 0
Lost Glory+55 [Transposition] 0
Reignition+55 [Spycraft] 0
The Cage: Part One+55 [Transposition] 0
The Cage: Part Two+55 [Transposition] 0
The Cage: Part Three+55 [Spycraft] 0
The Cage: Part Four+55 [Transposition] 0
The Cage: Part Five+55 [Spycraft] 0
Fleshless+55 [Necromancy] 0
The Game+55 [Hunting] 0
And When The Morning Comes+85 [Summoning] 3 [Bodybuilding]0
A Trail of Shed Skin+88 [Bodybuilding]0
The Stay+88 [Transposition]0
Windows Into Moonlight+88 [Transposition]0
Facing the Nightmare+85 [Transposition] 3 [Bodybuilding]0
New Horizons+88 [Unarmed Combat]0
City Folk+88 [Unarmed Combat]0
A Sentimental Story+87 [Unarmed Combat] 1 [Transposition]0
Starting Package:
100 Points
Blades - 25
Sigilic Pyromancy - 20
Acrobatics - 15
Stealth - 15
Investigation - 15
Running - 10

Approval Rewards
Sigilic Pyromancy +5
Investigation +5
Stealth +5
Last edited by Taelian on Thu Jul 16, 2020 10:31 am, edited 48 times in total. word count: 651
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


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K N O W L E D G E

Lores
Skill Lores
► Show Spoiler


Non-Skill Lores
► Show Spoiler


Last edited by Taelian on Thu Jul 16, 2020 10:35 am, edited 40 times in total. word count: 3108
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


I N V E N T O R Y

Items
1. Combatant Starter Package
1 Set of Clothing (Cloak or Coat and footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eat Utensils (i.e. tin plate, cup, fork, spoon, knife)
Flint & Steel
1 Set of Leather Armor

2. Steel Claymore
3. Ard Fuil, the Runeblade

► Show Spoiler



Housing
A small 400 sq ft hovel in Kalzasi, with one bedroom, a washroom and a humble living and dining area.


Ledger
1. Starting Gold, +600 df. 600 Total.
2. Play Test Grant, +45500 df. 46100 Total.
3. Arm, Vambrace (Silver), -30000 df. 16100 Total.
4. Gauntlet, Locked (Silver), -4800 df. 11300 Total.
5. Seasonal Wages, Frost 119, +682500 df. 693800 Total.
6. Living Expenses (Good), Frost 119, -10000 df. 683800 Total.
7. Dagger (Assassin's, Pure Silver) (Curved) x6, -14400 df. 669400 Total.
8. Purchased Home in Atinaw, -450000 df. 219400 Total.
9. Rowboat, -1000 df. 218400 Total.
10. (Satin, Black-Dyed) Jacket, -1800 df. 216600 Total.
11. (Satin, Black-Dyed) Cape, Half, -3000 df. 213600 Total.
12. (Satin, Black-Dyed) Pants, -2400 df. 211200 Total.
13. (Silk, Lace-Trim) Boots, Low, -3000 df. 208200 Total.
14. (Silk, Fur-Lined) Tunic, -12500 df. 195700 Total.
15. (Silk, Lace-Trim) Undergarments, -1000 df. 194700 Total.
16. Seasonal Wages, Glade 120, +709600 df. 904300 Total.
17. (Silk, Red, Fur-Lined) Jacket, -15000 df. 889300 Total.
18. (Silk, Embroidered) Pants, -10000 df. 879300 Total.
19. (Leather) Belt, -40 df. 879260 Total.
20. (Silk, Black, Fur-Lined) Boots, Riding, -25000 df. 854260 Total.
21. (Silk, Black-Dyed) Doublet/Vest (Gambeson), -1125 df. 853135 Total.
22. (Silk, Black-Dyed) Pants, -3000 df. 850135 Total.
23. (Silk, Black-Dyed) Boots, High, -1875 df. 848260 Total.
24. (Satin, Green, Embroidered) Jacket, -6000 df. 842260 Total.
25. (Satin, Green-Dyed) Pants, -2400 df. 839860 Total.
26. (Silk, Lace-Trim) Boots, Low, -3000 df. 836860 Total.
27. (Silk, Fur-Lined) Tunic, -12500 df. 824360 Total.
28. (Silk, Lace-Trim) Undergarments, -1000 df. 823360 Total.
Last edited by Taelian on Sun Jul 05, 2020 9:36 am, edited 14 times in total. word count: 849
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


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Skyhaven, Taelian and Riven's Home


Information
Description: At the base of a small, rocky hill sits a cabin of unspectacular dimensions, but constructed with a unique style. Skyhaven's first floor is connected to a long series of wooden steps that lead onto a dock, connected to which is a simple wooden rowboat meant to cruise the length of the cabin's surrounding lake. Surrounding the cabin is a series of large ponds that eventually lead out into the river that runs along the coastline of Álfsós. With the enclosure surrounded by a modest set of mountains to its north and dense forestry to the west, south and partway east, it is a secluded location padded by nature and wildlife in all directions.

Returning to the cabin itself, Skyhaven has two floors. The first floor is fairly simple: it has a common area or a living room, a kitchen, a bath and a standard office to store documents and handle business-related affairs. Leading up to the second floor is a stairwell that runs between the common area and kitchen. A large section of the second floor is consumed by the master bedroom, filling one side of the floor. On the other side is a workshop for Goldsmithing and World Magic, and beside it a smaller bedroom, with both halves of the floor leading out to a front patio. Beside the house, with a door from the workshop, is a small deck leading out to a flat garden area surrounded by a natural barrier of trees. This acts as the home's yard. Skyhaven is located in the forests between Loregard and Álfsós, in the Kingdom of Atinaw.

TOTAL PRICE: 450,000 df
Patio/Deck, Wood (Simple): 20,000
Dock (Simple): 50,000 df
Acre of Land, Forest: 60,000 df
Master Bedroom (Simple): 80,000 df
Bedroom (Simple): 35,000 df
Common Area (Simple): 25,000 df
Bath (Simple): 20,000 df
Kitchen (Simple): 80,000 df
Workshop (Simple): 60,000 df
Office (Simple): 20,000 df

Purchased
Last edited by Taelian on Sun May 24, 2020 11:35 pm, edited 5 times in total. word count: 365
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


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ARD SGIATH

Plan
Title of Business: Ard Sgiath (Our Shield), "The Lodge"
Goods Sold: Dead Enemies
Location: Loregard, the Kingdom of Atinaw

Base Income: Guild Master, 1,200 df/day. (Approved by Mystic; will increase as Taelian gains more of a reputation and higher value contracts.)
Skill Bonus - Master Sigilic Pyromancy (x8), Master Blades +1.5(x9.5), Novice Hunting +0

Description: Ard Sgiath, or the Lodge, is a business and order led by Taelian Ela'Rannoch. What is unique about Ard Sgiath is that it does not primarily take contracts from the public, or from the merchant class, but specifically from Atinaw's nobility with some need to expunge their territory or dominion from monsters. And that is the primary purpose of the organization -- hunting beasts, and only very powerful ones. The ones most difficult to kill. A small list of these beasts includes: powerful Dranoch (such as long-time Cardinals), Necromancy-born monsters and animals, rogue mages, Aetherborn beasts, monsters (including those from the Dread Mists), and Archetypes and other spirits who have begun to attack others. A specialty of the organization, nearly inacessible by most hunting groups, is their ability to hunt ghosts and other specters.

The Lodge only recruits the best of hunters -- generally this means it pulls mostly from magi, but with the occasional exception. For this reason it is a reserve group of a few members, but considering their small incoming pool of contracts this is largely acceptable.

The Castle: Ard Sgiath operates out of an old Atinorin castle, once owned by a former Finla of Loregard who went on to become revered as an Old One. Its name, back then, was Fjord Dal, and it was built for the rulers of Loregard to seek protection during a time of heavy unrest. For this reason, Fjord Dal was built near the border of Alfsos, as the King of Atinaw at that time was closely allied with the Finla. For this reason, Fjord Dal - which was the site of a historic Atinorin battle in which a large peasant-led army was brutally put down - became known as a place soaked in blood, with the bounds beyond its walls considered to be writhing in the spectral and unknown. This has made the area a prime location for wildlife, as well as monsters, who often reside in the adjacent forests, mountains and hills before moving into the surrounding valleys to prey.

Not occupied in over a hundred years, Fjord Dal was purchased by Taelian Ela'Rannoch in Searing, of the Year 120, with the castle-fort restored by the House of Iulide as a preliminary to the purchase. Fjord Dal was then renamed a Silvain name, Ard Sgiath, and now serves as the primary headquarters of the Lodge.

The castle-fort is of an impressive size. Considering the bedrooms and barracks, it is capable of hosting dozens of permanent residents, though most of the time these rooms remain vacant due to the mobile nature of its hunters. Ard Sgiath has two large, immaculate courtyards. One is within its smaller inner wall and is more centered on communal activities, serving as a garden and gathering place. The larger courtyard, within the much broader outer wall, serves as a training ground for magic and mundane skills. Also in this outer courtyard is a large stable, capable of maintaining large - even winged - beasts far above the size of a normal mount.

The interior of the castle is divided into two sections, though it is one contiguous building. The first section is four floors high, with the foyer acting as a place of business and the hosting of contract-givers and other invitees. It is home to a tavern-like open area that fills most of the foyer, though one could easily consider the "tavern" to be a very large communal hall. Upstairs is a dining hall with a common area behind it as well as a kitchen in the back, and on the third and fourth floors are bedrooms and barracks. The second section of Ard Sgiath holds an elevated sector of the building, and this place serves as a center of business and production. There is a workshop, a few offices for arranging deals and managing accounts and contracts (as well as storing information), a library for information on magics, martial styles, monsters and other factors...

The rest of the floors host an infirmary, an armory, a trophy hall, and an upper room that acts as a dovecote, a common area and a watchtower. There is also a prison area in the basement level, utilized for interrogations and the examination of creatures retrieved during hunts.

Total Income - 1200/9.5 = 11400 + 12% (Consistency Bonus; Frost 119, Glade 120, Searing 120) = 12,768 df/day


Assets - This is a list of all structures and items that are either sold or used in the foundation/operation of the business including their costs.

Trophy Hall (Simple): 10,000 df
Prison Cell: 30,000 df
Office (Simple), 2: 40,000 df
Storage (Simple), 2: 50,000 df
Library (Simple): 50,000 df
Patio/Deck, Stone (Elaborate): 50,000 df
Armory (Simple): 50,000 df
Workshop (Simple): 60,000 df
Bath (Simple), 3: 60,000 df
Dovecote: 80,000 df
Kitchen (Simple): 80,000 df
Infirmary (Simple): 80,000 df
Tavern (Simple): 100,000 df
Common Area (Simple), 4: 100,000 df
Training Room: 100,000 df
Stables (Elaborate): 100,000 df
Dining Hall (Simple): 150,000 df
Barracks, 2: 160,000 df
Guard Post, 6: 180,000 df
Master Bedroom (Elaborate) 250,000 df
Walls (Small Castle): 250,000 df
Bedroom (Simple), 8: 280,000 df
Courtyard (Elaborate), 2: 300,000 df
Walls (Large Castle) 500,000 df
Land (Hills), 10 Acres: 500,000 df

Debts - 3,610,000 df owed to the Imperial Bank.
8% SIR (288,800 df/season)
Last edited by Taelian on Mon Jun 22, 2020 7:08 pm, edited 4 times in total. word count: 1001
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


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N P C: L E T H I R I L

Details
Age: 25
Race: Dratori, Quarter-Orkhan
Height: 6'9"
Weight: 273 lbs

NPC Type: Companion NPC
Influence: 6
Relation to Taelian: Childhood Friend

Skills
Summoning - 60
Scrivening - 50
Persuasion - 40
Animus - 25
Larceny - 25
Stealth - 25
Spycraft - 25

Personality: Lethiril, or Leth, is a blend of multiple different characteristics; he is charming and intelligent, suave in correlation, courageous and ultimately quick-witted and quick to respond. He's the object of many passions across the Free Cities as he roams among them, courting politicians in a quest for his many varied projects and desires. He is well-known for his humor and storytelling, but aside from that little is really regaled of him. Lethiril, like Taelian, has a darker history that pervades his mind and influences his personality. He has experienced a great deal of hardship and pain, and often tells those closest to him that he's often one bad moment away from a total break. Life weighs heavily on him and his floating around the Free Cities is seen as a reflection of that, desperate for purpose and the means to influence the world around him. Overall, he is a good man and believes himself to be so, with few illicit deeds clouding him.

Appearance: As a Dratori-Orkhan, Lethiril is fairly tall when compared to humans, with long ears, compellingly bright white eyes and a purplish blue shade of skin. He is well-built and athletic with short hair that somewhat spikes upwards. His figure is overall that of a typical soldier, some would say, with a built upper torso as well as legs, though this is largely due to his travels and the manual tasks he performs for coin to keep himself suspended. This can be seen in his palms which are somewhat calloused, with some small scars from trifling accidents that he swears could have been far worse.

History: Like Taelian, Lethiril was born in Silfanore, to a family with a long history of living there -- and of course, being unable to leave. One of the few Dratori-Orkhan in the Pyred Bedlam, he and his family were treated with some level of suspicion, largely disallowing them to operate in society the same way as their peers. His father was forced into thievery, though this was perhaps a boon in disguise - he realized a great talent he had for larceny, which brought he and his wife and children great relative prosperity.

Of course, this only worsened suspicions towards them, and during the long friendship of Taelian and Lethiril the fears of retaliation and murder became great for the Dratori's family. They used the death of Courtier Dalen as a distraction to stow away with smugglers heading west, spending nearly all of their coin in the journey before arriving in Daravin. This period in Lethiril's history was somehow darker than the ones before it, even though he had escaped the clutches of a land many compared to hell, a place of feeding for monsters so cruel and vile as to elicit feelings of horror in those who heard of them. Somehow, Daravin was worse -- a place of exploitation by the ivory elite, towering over the masses in white, Elven spires bastardized to suit their modern needs.

His family was not enslaved, but they were worked near to death, and then actually to death. His father and mother were sent to toil eighteen hours a day in the fields, abused far more for their foreign and Elven heritage. When they could no longer tolerate their conditions, they were disposed of in a mound meant for victims of disease, and crafted through Artificing into undead. Of course, these experiences confused the young boy greatly -- he had, before, thought for cruelty to be the monopoly of the Dranoch, who had outlawed magic, which he believed to be an instrument of justice. The Elven tales had treated it so; yet in Daravin, the mage-elite had been cruel, somehow even worse than his blood-hungering kin. Lethiril, in these moments of doubt, was approached by a Siltori claiming to represent a shadowy organization -- and he was absconded to the Free Cities where he would serve their purposes, seeking to gain the aide of the Dratori who he belonged to, but had never once seen.

Lethiril has spent his life since then as something of a failure; a charming man with few successes, with a waning and confused fire in his heart that he worries can be stirred any direction. He does not know what he wants, other than a purpose more meaningful than the hollow ones of yore.

word count: 805
User avatar
Taelian
Posts: 455
Joined: Sun Jul 14, 2019 6:23 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=47
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=286
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=152


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N P C: R E N F I E R

Details
Age: 38
Race: Human
Height: 6'3"
Weight: 188 lbs

Title: Valran of Ciseperant, Korrivant of the Halamire
NPC Type: Personal NPC
Influence: 3
Relation to Taelian: Close Friend

Skills
Reaving (Master), Kinetics (Expert), Politics (Journeyman), Rhetoric (Journeyman), Semblance (Journeyman), Blades (Journeyman), Bodybuilding (Apprentice), Running (Apprentice), Mount (Apprentice)

Description: Ser Korrivant Valran Renfier de Neime deaux Ciseperant, Chevalier de Neime or simply Renfier, is a member of the Halamire and a Valran to the court of Montese Lierril Lorraine. Unlike many Valran, Renfier was not born to an already prominent family and he was not initiated at a young age by his parents. Instead, at the age of sixteen he decided that it was not in his interests to keep with his modest lifestyle, nor his parent's intended profession for him. Renfier bedded a ranking member of the Valran and persuaded him to initiate him into Kinetics, culminating in de Neime's first marriage.

After nearly a decade of tutelage under his Halamire-spouse, Renfier was elected into the ranks of the Valran by Lady Lierril, and not long after their divorce was finalized. The man proceeded to marry several young humans and Elves alike, using his newfound wealth as a method of sustaining his harem and the children he thereafter sired. Predictably, none of these relationships lasted and the Halamire sold each of his spouses -- effectively serfs -- into the administrative services of other Valran. Afterwards, the Halamire-Knight was said to have gone on a journey of self-discovery to Arlain for two years, during which time he re-married thrice more.

Renfier has... an incredibly peculiar reputation in Ciseperant, to say the least. He is even known in some of the adjacent Montiens as a lecher of impossible desires, made content by little more than physical intimacy. In truth, Renfier is deeply ambitious . . . and though he does not often participate in the Candor, his entry into it can only be interpreted as a threat whenever it comes.
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